Squighog Boyz

Orks datasheet · 4 models — 130 points, 8 models — 260 points, 4 models — 160 points, 8 models — 290 points

With their mounts snorting and saddlegitz hanging on for dear life, Squighog Boyz thunder into the fight. They fling rokkit-propelled stikkas, hitting with enough force to pierce plate armour, then employ muscle, weight, momentum and sheer belligerence to squash those foes still standing to a paste.

Statline

MTSvWLdOC
Squighog Boy10"64+ (6+ inv)37+2
Nob on Smasha Squig10"64+ (6+ inv)47+2

Ranged weapons

RangeABS/WSSAPD
Saddlegit’s Shiv [ASSAULT]9"14+301
Stikka [ANTI-MONSTER/VEHICLE 4+, ASSAULT]9"15+5-12
Slugga [CLOSE-QUARTERS, LETHAL HITS: NON-MONSTER/VEHICLE]12"15+401

Melee weapons

RangeABS/WSSAPD
Stikka [ANTI-MONSTER/VEHICLE 4+]—33+5-12
Squig’s Jaws [EXTRA ATTACKS]—34+6-12
Big Choppa [ANTI-MONSTER/VEHICLE 4+, CLEAVE 2]—43+7-12

Abilities

Bomb Squig (Once per battle, per unit)
In your Movement phase, when this unit ends a normal move, you can select one visible enemy unit within 12" of this unit and roll one D6: ▪ On a 3+, that enemy unit suffers D3 mortal wounds. Place one Bomb Squig token next to the unit, removing it after this ability is used.
Brutal Impact
If this unit made a charge move this turn, this unit’s attacks have +1 D.

Unit composition

Keywords

Beast Snagga, Explosives, Mobile, Mounted, Orks