Warboss

Orks datasheet · 1 model — 100 points

A towering slab of muscle, fangs and bad attitude, the Warboss leads the charge from the very front. With klaw, fist and dakka the green behemoth bulldozes a bloody path through the enemy. Meanwhile, his window-rattling war cry and weapons-grade glower motivate his ladz to ever more gratuitous violence.

Statline

MTSvWLdOC
Warboss6"64+ (5+ inv)66+1

Ranged weapons

RangeABS/WSSAPD
Kustom Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 2]18"45+401
Kombi-rokkit – busta rokkit24"15+10-23
Kombi-rokkit – shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 1]18"25+401
Kombi-skorcha – shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 1]18"25+401
Kombi-skorcha – skorcha [BLAST 1, TORRENT]12"3-501

Melee weapons

RangeABS/WSSAPD
Kustom Choppa [CLEAVE 2]62+7-22
Power Klaw62+12-22

Abilities

Might Is Right
If this unit made a charge move this turn, this model’s melee attacks have: ▪ +3 A. ▪ +2 S.
Boss’ Ammo Runt (Once per battle, per unit)
In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this model’s ranged attacks have +1 to hit rolls. Place a Boss’ Ammo Runt token next to the unit, removing it when this ability is used.
Intimidating Motivation (Once per battle round, per army)
In your Movement phase, at the start or end of this unit's move, you can select one friendly ORKS unit within 6" of this unit. That unit: ▪ Is no longer battle-shocked. ▪ Is riled up until the start of your next turn.

Unit composition

Keywords

Character, Explosives, Infantry, Warboss, Orks