Warboss in Mega Armour

Orks datasheet · 1 model — 125 points, 1 model — 140 points

Any good Ork hunter knows the safest way to deal with a rampaging Warboss is to hit them with tank-busting artillery from as far away as possible. By donning a piston-driven suit of incredibly durable mega armour, the Warboss makes a mockery of such underhanded enemy tactics, much to the terror of his foes.

Statline

MTSvWLdOC
Warboss in Mega Armour5"72+ (5+ inv)76+1

Ranged weapons

RangeABS/WSSAPD
Big Shoota [LETHAL HITS: NON-MONSTER/VEHICLE, RAPID FIRE 2]36"34+501

Melee weapons

RangeABS/WSSAPD
’Uge Choppa [CLEAVE 2]52+12-23

Abilities

Krushin’ Impetus
When this unit ends a charge move, you can select one enemy unit engaged with this unit. If you do, roll one D6 for each model in this unit engaged with that enemy unit: ▪ For each 3+, that enemy unit suffers 1 mortal wound.
Intimidating Motivation (Once per battle round, per army)
In your Movement phase, at the start or end of this unit's move, you can select one friendly ORKS unit within 6" of this unit. That unit: ▪ Is no longer battle-shocked. ▪ Is riled up until the start of your next turn.

Unit composition

Keywords

Character, Infantry, Mega Armour, Warboss, Orks