Assault Squad with Jump Packs

Space Marines datasheet · 5 models — 115 points, 10 models — 230 points

Statline

MTSvWLdOC
Assault Squad with Jump Packs12"43+26+1

Ranged weapons

RangeABS/WSSAPD
Bolt pistol [PISTOL]12"13+401
Flamer [IGNORES COVER, TORRENT]12"D6N/A401
Grav-pistol [ANTI-INFANTRY 2+, PISTOL]12"13+4-12
Hand flamer [IGNORES COVER, TORRENT]12"D6N/A301
Inferno pistol [MELTA 2, PISTOL]6"13+8-4D3
Meltagun [MELTA 2]12"13+9-4D6
Plasma gun – standard [RAPID FIRE 1]24"13+7-21
Plasma gun – supercharge [HAZARDOUS, RAPID FIRE 1]24"13+8-32
Plasma pistol – standard [PISTOL]12"13+7-21
Plasma pistol – supercharge [HAZARDOUS, PISTOL]12"13+8-32

Melee weapons

RangeABS/WSSAPD
Astartes chainsword43+4-11
Close combat weapon23+401
Eviscerator [SUSTAINED HITS 1]34+7-22
Power fist33+8-22
Power weapon43+5-21
Thunder hammer [DEVASTATING WOUNDS]34+8-22
Twin lightning claws [TWIN-LINKED]53+4-21

Abilities

Hammer of Wrath
Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.

Unit composition

Keywords

Infantry, Grenades, Jump Pack, Fly, Imperium, Assault Squad with Jump Packs, Adeptus Astartes