Captain Titus

Space Marines datasheet · 1 model — 115 points

A relentless champion of Ultramar with a will of unyielding adamant, Captain Demetrian Titus has won countless battles against seemingly impossible odds. While possessed of lauded command abilities, Titus is truly at home in the press of battle where he fights relentlessly and refuses to yield even to grievous wounds.

Statline

MTSvWLdOC
Captain Titus6"53+ (4+ inv)66+1

Ranged weapons

RangeABS/WSSAPD
Bolt Pistol [CLOSE-QUARTERS]12"12+5-11
Master-crafted Bolter [ASSAULT, HEAVY, RAPID FIRE 1]24"22+5-12

Melee weapons

RangeABS/WSSAPD
Master-crafted Chainsword [ANTI-NON-MONSTER/VEHICLE 2+]—82+5-12

Abilities

Press the Attack
This unit’s melee attacks have: ▪ [SUSTAINED HITS 1: non-MONSTER/VEHICLE]. ▪ Or: If the assault doctrine is active for this unit, [SUSTAINED HITS 1].
Righteous Fury (Once per battle, per army)
In the Fight phase, you can use this ability. If you do, this unit’s melee attacks have +1 S, and when this unit has fought: ▪ This model heals D3 wounds. ▪ Or: If this model destroyed an enemy model this phase, this model heals 2D3 wounds.
Honour of Ultramar
In the fight phase, when this model is destroyed, if this unit has not been selected to fight this phase, roll one D6: ▪ On a 2+, do not remove this model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), this model is removed from the battlefield.

Unit composition

Keywords

Captain, Character, Epic Hero, Explosives, Imperium, Infantry, Tacticus, Adeptus Astartes, Ultramarines