Terminator Assault Squad

Space Marines datasheet · 5 models — 170 points, 10 models — 340 points, 5 models — 210 points, 10 models — 380 points

Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy’s greatest warriors, shredding the foe with lightning claws or shattering their skulls with thunder hammers.

Statline

MTSvWLdOC
Terminator Sergeant5"62+ (4+ inv)36+1
Terminator5"62+ (4+ inv)36+1

Melee weapons

RangeABS/WSSAPD
Twin Lightning Claws [TWIN-LINKED]—63+5-21
Thunder Hammer [DEVASTATING WOUNDS]—33+8-23

Abilities

Teleport Homer (Once per battle, per unit)
At the start of the battle, you can set up one Teleport Homer token for this unit on the battlefield. If you do: ▪ When you target this unit with the Rapid Ingress stratagem, you can use that Teleport Homer token. If you do, that use is -1 CP, but when resolving that stratagem, this unit must be set up within 3" of that Teleport Homer token and not within 8" of an enemy unit. That Teleport Homer token is then removed from the battlefield. ▪ If an enemy unit ends a move within 1" of that Teleport Homer token, that Teleport Homer token is removed from the battlefield.
Terminatus Assault
If this unit made a charge move this turn, this unit’s: ▪ Lightning Claws weapons have [SUSTAINED HITS 1: NON-MONSTER/VEHICLE]. ▪ Thunder Hammer weapons have [SUSTAINED HITS 1: MONSTER/VEHICLE].

Unit composition

Keywords

Imperium, Infantry, Terminator, Adeptus Astartes