Wolf Guard Headtakers

Space Wolves datasheet · undefined models — 85 points, undefined models — 115 points, undefined models — 170 points, undefined models — 230 points, undefined models — 95 points, undefined models — 125 points, undefined models — 180 points, undefined models — 240 points

It is the duty of Wolf Guard Headtakers to break through the enemy line and hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves. These cunning beasts scatter enemy formations and harry the Headtakers’ prey, enabling their handlers to close in and dispense the Allfather’s justice with their master-crafted weapons.

Statline

MTSvWLdOC
Wolf Guard Headtaker7"43+36+1
Hunting Wolves10"46+18+0

Ranged weapons

RangeABS/WSSAPD
Heavy bolt pistol [PISTOL]18"13+4-11

Melee weapons

RangeABS/WSSAPD
Master-crafted power weapon43+5-22
Paired master-crafted power weapons63+5-22
Teeth and claws34+401

Abilities

Let Loose the Wolves
At the start of the Declare Battle Formations step, split this unit into two units, one containing all of its HEADTAKERS models and one containing all of its HUNTING WOLVES models, with new Starting Strengths accordingly.
Headhunters
At the start of the battle, select one unit from your opponent’s army to be this unit’s quarry. Weapons equipped by HEADTAKERS models in this unit have the [DEVASTATING WOUNDS] and [PRECISION] abilities while targeting its quarry. Each time this unit’s quarry is destroyed, select one new enemy unit to be this unit’s quarry. This ability can be used even if this unit is embarked within a Transport.
Hunting Hounds
While this unit is within 6" of one or more friendly Space Wolves Character models (excluding Wulfen models), if this unit is not Battle-shocked, HUNTING WOLVES models in it have an Objective Control characteristic of 1.

Unit composition

Keywords

Imperium, Beasts, Headtakers, Wolf Guard, Tacticus, Infantry, Hunting Wolves, Adeptus Astartes, Space Wolves