Wolf Guard Headtakers

Space Wolves datasheet · undefined models — 85 points, undefined models — 115 points, undefined models — 170 points, undefined models — 230 points, undefined models — 95 points, undefined models — 125 points, undefined models — 180 points, undefined models — 240 points

It is the duty of Wolf Guard Headtakers to break through the enemy line and hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves. These cunning beasts scatter enemy formations and harry the Headtakers’ prey, enabling their handlers to close in and dispense the Allfather’s justice with their master-crafted weapons.

Statline

MTSvWLdOC
Wolf Guard Headtaker7"53+36+1
Hunting Wolf10"46+18+0

Ranged weapons

RangeABS/WSSAPD
Heavy Bolt Pistol [CLOSE-QUARTERS]18"13+5-11

Melee weapons

RangeABS/WSSAPD
Paired Master-crafted Power Weapons—63+5-22
Master-crafted Power Weapon—43+5-22
Teeth and Claws—34+401

Abilities

Let Loose the Wolves
At the start of the Declare Battle Formations step, you can split this unit into two units, one containing all Wolf Guard Headtaker models and all leader/support models, the other containing all Hunting Wolves models, with new starting strengths accordingly.
Hunting Hounds
While this unit is within 6" of a friendly SPACE WOLVES CHARACTER model (excluding WULFEN), if this unit is not battle-shocked, Hunting Wolf models have +1 OC.
Headhunters
At the start of the first battle round, select up to one enemy unit to be this unit's quarry: ▪ This unit's attacks that target this unit's quarry have [DEVASTATING WOUNDS] and [PRECISION]. ▪ Each time this unit's quarry is destroyed, select one enemy unit to be this unit's quarry.

Unit composition

Keywords

Beasts, Imperium, Infantry, Tacticus, Adeptus Astartes, Space Wolves