Sun Shark Bomber

T’au Empire datasheet · 1 model — 150 points

Able to micro-manufacture its own energy-munitions in the heat of battle, the Sun Shark drops thrumming ’pulse bombs onto the foe and obliterates them in ferocious blasts of unleashed power. Boasting sufficient support weaponry to fight off enemy attempts at aerial interdiction, formations of these aircraft form mobile airborne fortresses in the heat of battle.

Statline

MTSvWLdOC
Sun Shark Bomber20+"93+127+-

Ranged weapons

RangeABS/WSSAPD
Missile pod30"24+7-12
Twin missile pod [TWIN-LINKED]30"24+7-12
Seeker missile [ONE SHOT]48"14+14-3D6+1
Twin ion rifle – standard [TWIN-LINKED]30"34+7-11
Twin ion rifle – overcharge [HAZARDOUS, TWIN-LINKED]30"34+8-22

Melee weapons

RangeABS/WSSAPD
Armoured hull35+601

Abilities

Pulse Bombs
At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24" of this unit, and roll six D6 for that unit: For each 4+, that unit suffers 1 mortal wound.

Unit composition

Keywords

Aircraft, Fly, Sun Shark Bomber, Vehicle, T’au Empire