Ahriman

Thousand Sons datasheet · 1 model — 100 points

Ahriman fights with singularfocus and frightening determination. At range, he unleashes storms of psychic fury that transmogrify, mutate and erase from existence all who stand before him. Swooping low upon his Disc of Tzeentch, the Arch-Sorcerer strikes down anyone who survives with his terrifying Black Staff.

Statline

MTSvWLdOC
Ahriman10"43+ (4+ inv)66+2

Ranged weapons

RangeABS/WSSAPD
Inferno bolt pistol [PISTOL]12"12+4-11
Transmogrifying Blast [BLAST, PSYCHIC]18"D6+12+6-1D3

Melee weapons

RangeABS/WSSAPD
Black Staff of Ahriman [PSYCHIC]52+7-13

Abilities

Scryer of Fates (Psychic)
If your army includes this model, after both players have deployed their armies, you can select up to three Thousand Sons units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.
Arch-Sorcerer of Tzeentch (Psychic)
Each time this model attempts a Ritual, add 1 to the Psychic test result.

Unit composition

Keywords

Character, Mounted, Ahriman, Infantry, Chaos, Tzeentch, Psyker, Fly, Epic Hero, , Thousand Sons