Chaos Rhino

Thousand Sons datasheet · 1 model — 80 points, 1 model — 90 points

Many of the Rhinos employed by the Thousand Sons are ancient vehicles, their once-noble machine spirits safuratedby the malice of the Warp, their hulls mutated and discoloured by the energies of unfettered change. Still, they bear the foot soldiers of Tzeentch swiftly into battle, guns hammering as they go.

Statline

MTSvWLdOC
Chaos Rhino12"93+106+2

Ranged weapons

RangeABS/WSSAPD
Havoc launcher [BLAST]48"D63+501
Inferno combi-bolter [RAPID FIRE 2]24"23+4-21
Inferno combi-weapon [ANTI-INFANTRY 4+, DEVASTATING WOUNDS, RAPID FIRE 1]24"14+4-21

Melee weapons

RangeABS/WSSAPD
Armoured tracks34+601

Abilities

Sorcerous Support
In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly model that disembarked from this TRANSPORT this turn makes a Psychic Attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.

Unit composition

Keywords

Transport, Dedicated Transport, Smoke, Chaos, Vehicle, Rhino, Tzeentch, Frame, , Thousand Sons