Daemon Prince of Tzeentch with Wings

Thousand Sons datasheet · 1 model — 170 points, 1 model — 180 points

Buoyed upon sorcerous zephyrs or borne aloft by wings of mutated flesh, these Daemon Princes revel in hurling arcane fire from on high, reinforcing their megalomaniacal superiority over their foes.

Statline

MTSvWLdOC
Daemon Prince of Tzeentch with Wings13"92+ (4+ inv)106+3

Ranged weapons

RangeABS/WSSAPD
Dark Blessing [IGNORES COVER, PSYCHIC, SUSTAINED HITS 1]24"92+4-11
Infernal cannon24"32+5-22

Melee weapons

RangeABS/WSSAPD
Hellforged weapons – strike [DEVASTATING WOUNDS, PSYCHIC]62+8-23
Hellforged weapons – sweep [DEVASTATING WOUNDS, PSYCHIC]122+6-11

Abilities

Hunter of Souls
Each time this model makes an attack that targets a CHARACTER unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1 (if that attack targets a PSYKER CHARACTER unit, you can re-roll the Hit roll and you can re-roll the Wound roll instead). Each time this model destroys a CHARACTER unit, this model regains up to D3 lost wounds (if that CHARACTER unit was a PSYKER unit, this model regains up to 3 lost wounds instead).
Aetherstride (Psychic)
In your Movement phase, when this model is set up on the battlefield using the Deep Strike ability, it can perform an aetherstride. If it does: ▪ It can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. ▪ Until the end of the turn, its Dark Blessing has the [SUSTAINED HITS D3] ability. ▪ Until the end of the turn, it is not eligible to declare a charge.

Unit composition

Keywords

Daemon, Psyker, Chaos, Tzeentch, Fly, Daemon Prince, Monster, Character, , Thousand Sons