Defiler

Thousand Sons datasheet · 1 model — 300 points, 1 model — 350 points

These hulking masses of sorcery-wreathed mechanisms and daemon-bound flesh advance upon mechanical limbs that crush and rend even as the monstrosity’s heavy guns rain death on the foe, while shrugging off enemy fire by transmuting incoming projectiles or reknitting their flesh to repair damage.

Statline

MTSvWLdOC
Defiler12"113+ (5+ inv)186+5

Ranged weapons

RangeABS/WSSAPD
Ectoplasma destructor [BLAST]36"D63+12-33
Excruciator cannon36"63+6-22
Hades battle cannon [BLAST]48"D6+33+10-13
Hades lascannon48"23+12-3D6+1
Heavy baleflamer [IGNORES COVER, TORRENT]12"D6+3N/A7-22
Heavy missile launcher – krak48"23+10-2D6+1
Heavy missile launcher – frag [BLAST]48"2D63+5-11
Heavy reaper autocannon [DEVASTATING WOUNDS, SUSTAINED HITS 1]48"43+9-23
Pyraflux magma cutters [MELTA 2]12"23+10-4D6

Melee weapons

RangeABS/WSSAPD
Electroscourge [EXTRA ATTACKS, SUSTAINED HITS 2]53+12-22
Shearing claws – strike53+16-3D6+1
Shearing claws – sweep103+6-21

Abilities

Scuttling Walker
Each time this unit makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
Destroyer of Futures
You can target this unit with the Counteroffensive Stratagem, regardless of any other uses of that Stratagem this phase. If you do: ▪ That use is -1 CP. ▪ That use does not prevent any uses of that Stratagem on other units this phase.

Unit composition

Keywords

Tzeentch, Daemon, Defiler, Walker, Chaos, Vehicle, , Thousand Sons