Lord of Change

Thousand Sons datasheet · 1 model — 320 points, 1 model — 340 points

Greater Daemons of Tzeentch are infinitely cunning sorcerers and manipulators. Their malevolent gaze lays bare the souls of their victims and blasts the sanity of even the staunchest mortal, while their ensorcelled weapons and unholy magicks violently reshape reality itself into ever-mutating forms.

Statline

MTSvWLdOC
Lord of Change12"106+ (4+ inv)186+5

Ranged weapons

RangeABS/WSSAPD
Rod of sorcery [PSYCHIC]18"62+8-12
Bolt of Change – witchfire [PSYCHIC]18"92+9-11
Bolt of Change – focused witchfire [HAZARDOUS, PSYCHIC]18"92+9-23

Melee weapons

RangeABS/WSSAPD
Baleful sword [EXTRA ATTACKS]33+7-23
Staff of Tzeentch [PSYCHIC]53+6-13

Abilities

Daemon Lord of Tzeentch (Aura)
While a friendly Scintillating Legions unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.
Master of Magicks (Psychic)
In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.

Unit composition

Keywords

Character, Fly, Psyker, Chaos, Daemon, Monster, Tzeentch, Summoned, Lord of Change, , Scintillating Legions