Mutalith Vortex Beast

Thousand Sons datasheet · 1 model — 170 points, 1 model — 190 points

This foul beast is an offence against sanity and natural order. Its constantly mutating form drags in and expels empyric energy in a wild tempest that twists all about it ever further out of truth. Those foes not driven insane by the monster’s presence are soon warped into fresh horrors by its foul energies.

Statline

MTSvWLdOC
Mutalith Vortex Beast10"104+ (5+ inv)136+4

Ranged weapons

RangeABS/WSSAPD
Warp vortex – blast [BLAST]24"D6+33+9-22
Warp vortex – beam [DEVASTATING WOUNDS]36"13+18-3D6+6
Warp vortex – torrent [IGNORES COVER, TORRENT]18"2D6N/A6-11

Melee weapons

RangeABS/WSSAPD
Betentacled maw153+701
Mutalith claws53+10-23

Abilities

Mutating Vortex (Aura)
At the end of your Movement phase, roll one D6 for each enemy unit within 6" of this model: on a 2-3, that unit suffers 1 mortal wound; on a 4-5, that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds. Each enemy unit within range of this ability must then take a Battle-shock test.
Immaterial Flare (Aura)
While a friendly Thousand Sons Psyker model is within 6" of this model, each time that model Channels the Warp, add 1 to the Psychic test result. This is not cumulative with any other modifiers to the Psychic test result.

Unit composition

Keywords

Mutalith Vortex Beast, Monster, Tzeentch, Chaos, Mutant, Thousand Sons,