Hive Guard

Tyranids datasheet · 3 models — 80 points, 6 models — 160 points, 3 models — 90 points, 6 models — 170 points

Hive Guard are spawned to protect Tyranid bio-architecture and vital spore-seeding sites. They carry a monstrous arsenal of grafted bio-weapons and are instinctively driven – or sometimes synaptically impelled – to lay down heavy hails of firepower against those prey organisms the Hive Mind wishes to see eradicated.

Statline

MTSvWLdOC
Hive Guard6"73+48+1

Ranged weapons

RangeABS/WSSAPD
Impaler cannon [HEAVY, INDIRECT FIRE]36"44+5-11
Shockcannon [ANTI-VEHICLE 2+]24"23+7-13

Melee weapons

RangeABS/WSSAPD
Chitinous claws and teeth34+501

Abilities

Defensive Stance
Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if this unit is within range of an objective marker that you control.

Unit composition

Keywords

Hive Guard, Infantry, Great Devourer, Tyranids