Hyperadapted Raveners

Tyranids datasheet · 5 models — 165 points, 5 models — 175 points

Created to fight amongst the vanguard swarms, Hyperadapted Raveners boast additional biomorphs and weapon symbiotes. The toxic scythes, rending talons and crushing claws of the heavier bioforms, coupled with bioacids and unnatural senses, allow them to pick off the armoured vehicles of the prey.

Statline

MTSvWLdOC
Ravener Prime10"54+67+1
Raveners10"54+38+1

Ranged weapons

RangeABS/WSSAPD
Venom bolt [ASSAULT, IGNORES COVER, TORRENT]12"D6+3N/A6-11

Melee weapons

RangeABS/WSSAPD
Prime claws and talons [ANTI-MONSTER 5+, ANTI-VEHICLE 5+, TWIN-LINKED]63+5-22
Ravener heavy claws and talons [ANTI-MONSTER 5+, ANTI-VEHICLE 5+, TWIN-LINKED]33+5-22

Abilities

Alpha Invader
Weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Hypersensory Array
Once per battle round, you can target this unit with the Rapid Ingress/Heroic Intervention Stratagem, regardless of any other uses of that Stratagem this phase. If you do: ▪ That use is -1 CP. ▪ That use does not prevent any uses of that Stratagem on other units this phase.

Unit composition

Keywords

Burrower, Character, Great Devourer, Hyperadapted Raveners, Infantry, Synapse, Vanguard Invader, Tyranids