Neurotyrant
Tyranids datasheet · 1 model — 130 points
The Shadow in the Warp radiating from this immensely powerful psyker-analogue creeps in all directions, driving even non-psychic prey organisms to screaming madness. As its foes writhe in agony, the Neurotyrant guides the swarms around it to slaughter with brutal efficiency.
Statline
| M | T | Sv | W | Ld | OC |
|---|
| Neurotyrant | 6" | 8 | 4+ (4+ inv) | 9 | 7+ | 3 |
Ranged weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Psychic scream [IGNORES COVER, PSYCHIC, TORRENT] | 18" | 2D6 | N/A | 5 | -1 | 2 |
Melee weapons
| Range | A | BS/WS | S | AP | D |
|---|
| Neurotyrant claws and lashes | — | 6 | 3+ | 5 | 0 | 1 |
Abilities
- Node Lash (Psychic)
- While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll. If the target is Battle-shocked, add 1 to the Wound roll as well.
- Psychic Terror (Psychic)
- If one or more Neurotyrants from your army are on the battlefield when you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result.
- Neuroloids
- In your Command phase, you can select up to two friendly TYRANIDS units within 18" of this model’s unit. Until the start of your next Command phase, the selected units are always considered to be within Synapse Range of your army.
Designer’s Note: Place a Neuroloid token next to each selected unit to remind you.
Unit composition
Keywords
Synapse, Monster, Character, Fly, Psyker, Great Devourer, Neurotyrant, Tyranids