Norn Emissary

Tyranids datasheet · 1 model — 250 points, 1 model — 270 points

Each Norn Emissary is spawned for a specific purpose, be it predating on a strategically gifted commander, abducting a knowledgeable prey-being at the behest of its Norn Queen, or some other ineffable task. Melding terrifying psionic potential with speed, agility and awful strength, the Norn Emissary is more than equal to its mission.

Statline

MTSvWLdOC
Norn Emissary10"112+ (4+ inv)167+5

Ranged weapons

RangeABS/WSSAPD
Psychic Tendril – neuroparasite [PRECISION, PSYCHIC]18"22+8-2D3
Psychic Tendril – neuroblast [BLAST, PSYCHIC]18"2D62+6-21
Psychic Tendril – neurolance [MELTA 2, PSYCHIC]18"22+12-3D6

Melee weapons

RangeABS/WSSAPD
Monstrous scything talons62+9-23
Monstrous rending claws [EXTRA ATTACKS]42+7-22

Abilities

Singular Purpose
At the start of the first battle round, select one of the following: ▪ Select one enemy unit. Until the end of the battle, each time this model makes an attack that targets that unit, you can re-roll the Hit roll and you can re-roll the Wound roll. ▪ Select one objective marker. Until the end of the battle, while this model is within range of that objective marker, it has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
Unnatural Resilience
This model has the Feel No Pain 4+ ability against mortal wounds.

Unit composition

Keywords

Synapse, Great Devourer, Psyker, Monster, Norn Emissary, Tyranids