Zoanthropes

Tyranids datasheet · 3 models — 90 points, 6 models — 190 points

A Zoanthrope’s physical form is given over to harnessing the might of the Hive Mind. Not only do they act as synapse nodes, but they can also draw upon the energies of the Hive Mind to unleash searing psychic blasts, and to generate fields of defensive power that can stop an artillery shell dead.

Statline

MTSvWLdOC
Zoanthropes5"55+ (4+ inv)37+1

Ranged weapons

RangeABS/WSSAPD
Warp Blast – witchfire [BLAST, PSYCHIC]24"D33+7-2D3
Warp Blast – focused witchfire [LETHAL HITS, PSYCHIC]24"13+12-3D6+1

Melee weapons

RangeABS/WSSAPD
Chitinous claws and teeth25+301

Abilities

Spirit Leech (Aura, Psychic)
While an enemy unit is within 6" of this unit, if this unit contains a Neurothrope, each time that enemy unit fails a Battle-shock test, it suffers D3 mortal wounds and one model in this unit regains up to D3 lost wounds.
Warp Field (Aura, Psychic)
While a friendly Tyranids unit is within 6" of this unit, models in that unit have a 6+ invulnerable save.

Unit composition

Keywords

Infantry, Synapse, Zoanthropes, Psyker, Fly, Great Devourer, Tyranids