Khorne Lord of Skulls

World Eaters datasheet · 1 model — 505 points, 1 model — 535 points

Lords of Skulls are insane, monolithic creations fuelled by boiling blood and dedicated to slaughtering in the name of Khorne. They plough through the enemy’s ranks, crushing infantry beneath their tracks, hacking tanks into kindling with sweeps of their cleaver and hurling brazen projectiles or burning ichor at the survivors.

Statline

MTSvWLdOC
Khorne Lord of Skulls12"133+ (5+ inv)246+8

Ranged weapons

RangeABS/WSSAPD
Daemongore cannon [BLAST, RAPID FIRE 3]18"D64+14-4D6+2
Gorestorm cannon [BLAST, RAPID FIRE 3]24"D6+34+10-23
Hades gatling cannon [RAPID FIRE 6, SUSTAINED HITS 1]48"124+8-22
Ichor cannon [BLAST, RAPID FIRE 4]48"2D64+7-22
Skullhurler [RAPID FIRE 3]60"2D64+14-33

Melee weapons

RangeABS/WSSAPD
Great cleaver of Khorne – strike63+16-48
Great cleaver of Khorne – sweep183+8-22

Abilities

Idol of Blessed Blood
At the start of the battle round, if this model is on the battlefield, when you make a Blessings of Khorne roll, roll one additional D6.
Super-heavy War Engine
Each time this model makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so it can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. It can also move through sections of terrain features that are more than 4" in height, but if it does, after it has moved, roll one D6: on a roll of 1, this model is Battle-shocked.

Unit composition

Keywords

Lord of Skulls, Daemon, Khorne, Chaos, Towering, Titanic, Vehicle, Frame, World Eaters